
It’s all very intuitive and, in fairness, it works really well, despite the PSVR’s sometimes iffy tracking system. You’ll use the PS Move wands to act as your hands while you grope dead bodies – in the search for clues, not sexual gratification. You’ll still inspect crime scenes and look for clues, but in the first-person perspective. The VR edition is very similar to the regular release in terms of content, it’s just the way that you play that is different. You solve crimes, fight bad guys, and interrogate people. You play as Cole Phelps, an ex-army man who has survived the war and now works as a cop in 1940s Los Angeles.

If you’ve played the original release, you’ll know what to expect. The handful of cases you do get to play through, though, have made the transition really well. You’ll still follow a coherent narrative, though it’s nowhere near as fleshed-out as the regular game, but that’s a given. Instead, The VR Case Files are a selection of cases from the main game but played out in virtual reality. Noire: The VR Case Files isn’t the full game converted to VR, as much as that would be awesome. If you’ve got the gear, you’re ready to go solving crimes. You’ll also need a pair of PS Move wand controllers to play. Unfortunately, the game isn’t a free add-on for the regular version of the game, but a completely separate release. Noire: The VR Case Files is a PSVR game (it’s in the title, folks) you will, of course, need a PSVR headset to play. Noire: The VR Case Files so special.īeing that L.A. But in VR? Not so much, and that’s what makes Rockstar’s L.A. Those techniques have been surpassed and with greater quality on modern home consoles. What was once a massive accomplishment in the gaming space is now just a footnote.

Touted as the next big thing in gaming, Team Bondi’s facial scanning animation technique was something special. I remember being floored the first time I booted up L.A.
